The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Here's how you can play Anji Mito in Guilty Gear Strive. Here's how you can play Anji Mito in Guilty Gear Strive. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. The proportion of damage dealt when hitting Off The Ground (OTG). Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Will force a Wall Break if the opponent touches the corner. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. Wall bounces airborne opponents in the corner. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. Toggle search. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Corner combo staple, and Sol's only disjointed air button. Links into c.S on Counter Hit for a decently powerful conversion. We'll take our She def needs buffs now. Vote for tiers. The advancing plus on block mid. This is a very momentum based matchup, first to break the wall usually wins. this move builds when normal or instant blocked. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. They have a ton of po. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Be sure to check the stickied FAQ before posting. The proportion of damage dealt on normal block. Hits twice. That means that a person that is willing to fight a certain match up does that knowingly. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Combos into 5H as far as near max range or 2H at close range. It's 31 frames meaning it's very much reactable. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. I want to pre-face this by saying that tier-lists don't matter. Please keep in mind the matchup chart is subjective and not all players may agree. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Games Hits slightly behind Sol, allowing it to be used for cross-ups. Pay close attention to how much Axl is committing to that button and counterattack. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Test 6P is juiced so if Ram gets 6P happy just slap them. Sol steps forward and swings his sword. Es la conclusin de la historia de Sol Badguy (A.K.A. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Outside of Bomber loops, youve also got a harder time making the most of his low health. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. Either way, the opponent will be pushed away. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. Despite what the animation implies, it can hit certain crouching opponents. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. You should only ever really use air dash in the MU on reaction when you see a whiff. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Can be Roman Canceled on hit for decent damage and better okizeme. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Pot's worst matchups are almost certainly Zato-1 and Axl. Damage changes with each set of 8 active frames. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. It's also a bit more complex than Guilty Gear Strive. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. This can be caused by crouching, certain moves, and being short. Sol does an uppercut followed by a fiery straight punch. Ram plays in about the same ranges and spaces Ky plays, but she does it better. 236S has a use in this matchup. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Popularity. Sol rushes forward low to the ground and delivers an uppercut. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Tools like these provide him with a strong neutral presence. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Properties for opponent on block follow Level 4 rules. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. For example, if Sol has 15% popularity the top 150 players are counted. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Sol Badguy vs. May - 18. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave.